After successfully organizing three GamifIR workshops in 2014, 2015 and 2016 the main conclusion, primarily motivated by Sebastian Deterdings keynote, of the last GamifIR 2016 was that we need to have more theory for Gamification design. "Without theory, we cannot ask the grand question, inviting a new science of design: “How do you design features to affect cognitive states, which than affect user behavior”?" (Gabriella Kazai, Informer). Consequently, this workshop aims to find AI and data-driven opportunities for building up and developing Gamification design theory.

Call For Papers

@ACADEMIC MINDTREK 2017

SEPT 20TH - 21ST, 2017
TAMPERE HALL
TAMPERE, FINLAND
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Call For Papers

Call For Papers

We invite the submission of position papers as well as novel research papers and demos addressing insights on Data-Driven Gamification Design.

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Important Dates

Important Dates

Submission Deadline
extended: September 5, 2017 (AoE)
Notification date: September 10, 2017
Camera-ready due: October 1, 2017
Workshop date: September 20, 2017

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2nd Call for Papers – DDGD 2017 (Deadline Extended)

First Interantional Workshop on Data-Driven Gamification Design (DDGD 2017) Held in conjunction with Mindtrek 2017 Tampere, Finland 20 September 2017 http://data-driven-gamification.com Call for Papers – Deadline Extended: September 5, 2017 Goals Gamification has been attracted much interest, not only in the HCI community, […]

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Call For Papers – DDGD 2017

First Interantional Workshop on Data-Driven Gamification Design (DDGD 2017) Held in conjunction with Mindtrek 2017 Tampere, Finland 20 September 2017 http://data-driven-gamification.com Call for Papers – Deadline: August 20, 2017 Goals Gamification has been attracted much interest, not only in the HCI community, in […]

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